There’s no gaming genre in which story is
more important…than this. The point-and-click adventure. I mean, that’s the whole point
of these games. Telling a story, and giving the player a central role in its progression.
But that’s the thing, you’re still playing, right? Piecing together the mystery may be
the objective, but to do that…you’re still playing a video game. So even if a game has the most interesting
story in the world…if it’s not a very good video game, it’s kind of hard to care.
It needs to play well, not just…tell well. The Raven doesn’t really do either. So this is chapter two of The Raven: Legacy
Of A Master Thief. It’s called Ancestry Of Lies, obviously picking up where The Eye
Of The Sphinx left off. Europe’s most precious treasures are being plundered by a mysterious
thief known simply…as The Raven. He’s believed to be fatally wounded in Paris, but
years later…there’s a familiar robbery at the British Museum, where the thief left
a familiar calling card. A single feather of a raven. So is the Raven alive…or is there a copycat?
With these muggings mysterious, our police and detectives are furious, ‘cause they
can’t find the source…of this…lethally evil force. Sadly, with no April O’Neil
on the case, we’re left with…Constable Zellner. And uh, I mentioned this in the review
of chapter one, but…the guy really doesn’t have much of a personality. In fact, he’s kind of boring. Which is a
problem for the game in general. I mean, things finally start happening in chapter two. And
yet, it’s somehow still boring. The dialogue takes forever, and there’s never really
any charm to anything anyone is ever saying. Now, I don’t want to go into stories specifics.
With a game like this, there’s really no way to do that without giving away spoilers.
But suffice to say, Zellner wakes up in a bit of a pickle. That’s the thing, though.
It should be a pretty heavy scene…but it’s not. You, just…don’t really care. Chapter
two starts, and things finally start to get theoretically interesting. But because of the boring characters and overlong
dialogue, they’re never as moving or interesting as they probably should be. That said, that’s still an improvement over
chapter one, which was indescribably boring. The problem is, the gameplay hasn’t improved.
What I said earlier, about how story-driven games still have to play well? The Raven doesn’t.
It’s not terrible, but…it’s kind of irritating. You walk incredibly slow, and
worse…the controls are kind of clunky. Even just turning around feels awkward, let alone
choosing and clicking objects. It’s just never as smooth as it should be. And then the game, just…freezes your system.
That’s real smooth. Fortunately, one thing I did like is that…The
Raven starts jumping around with chapter two. Which is to say, it moves from Zellner to
other characters. So you get to play as new people, which lets you see the story from
a different set of eyes. That’s good stuff. Then again, not as good as it could be. The
new characters are never all that interesting, either. And for a game that’s all about
story to have such flat characters and boring dialogue…that’s the biggest problem with
The Raven. I can say I enjoyed chapter two more than
chapter one, but that’s not really saying much. The gameplay is still messy, the characters
are still flat and the dialogue is way too long. And even though the story’s better
and the music’s still good and the environments are still nice…The Raven never manages to
actually entertain you. And Ancestry Of Lies feels twice as long as
it actually is. It’s like an Everlasting Gobstopper of boredom. You can suck it and suck it and suck it, and
it just…keeps sucking.


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